The first thing I created back in 2016 when beginning to learn game design.

This piece shows lighting, textures, and interior design of the overall level. Within the level the door is animated by a matinee actor and is triggered by a collider. 


Below is my first open world project

Manipulation of environment and large scale map hand crafted by me. Much larger than initially anticipated, the overall goal was exploration where different aspects of the map were set up for the player to go through. 

Above are some models that were added to the above project created with 3DS Max
Very simple structures each having a goal to stand out. Also shows basic skills using a 3D modeling software.


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