First project in Unity after working in Unreal, also the first project working in a small team.

This prototype was called Joni Joni 2x4 

Objective was to climb to the top and using the wooden boards to make jumps easier or to stop enemies for a brief minute before they destroy the board.
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Role for the project: Lead Level Designer and Game Designer.

Created the overall level design including the placement of enemies, obstacles, respawn points, and power-ups while also setting the ground work for the other designers to help build their levels

Second prototype that was created with Unity called Swordforged

A mega man type of game where the player would slash their way through the level fighting enemies and finding health eventually fighting a boss. Upon clearing the player would be offered a power up to be carried over to the next level.

Role on this project: Lead Level Designer and Game Designer

Developed multiple iterations of levels very quickly and testing each one to see if were needed. Controlled the placement of enemies and pickups while also Balancing values of the enemies health and damage.
A third prototype created within Unity called Mimic Kree

This game was a point and click adventure game where the player, plays as a bounty hunter turned mimic, can experience a story and choose different dialogue options that would change the story overall based on your choices.
 
Role on this project: Lead Narrative Designer and World Builder.

Designed multiple story scenarios and documentation for the project. Adjusted story when needed to make it fun and more impactful. Came up with other points of interest where the story can go and communicated with the art lead to produce areas relevant to the story.
This was my first game shown to the public at Bradley Universities FUSE event called Apocalicious: A Recipe for Disaster.

The goal was to create a monster using two ingredients and playing a few mini games to create a monster. Depending on how the mini games went the player would win or lose in the final fight against a boss monster.

Role on this project: UI Designer

Created numerous icons and buttons, also helped with background art for the project using Adobe Illustrator and Photoshop.

This is my senior capstone project currently called Circuit Breaker.
 The game is currently Released on Steam as of October 2021

Circuit Breaker is a tactical turn based strategy game where the player goes through a series of fights collecting upgrades and fighting through waves of enemies. The player has up to three actions per turn and can do up to 5 actions that the player can execute excluding end turn. When the player has performed a trigger, or small action, one of six audiences will go off performing a much big ability.

Role on this project: Game Designer

Produced tons of documentation and Developed the majority of the level concepts including implementation of unique tiles and what they do. designed enemies, enemy abilities, player abilities, and audience abilities. 


Below are icons currently made for Circuit Breaker that I have created through Adobe Illustrator.

This includes two status effect icons: the first two being bleed and a status called lockdown (both red and gold versions). The bottom 4 white icons are used to override the current icons on the UI in game when a ability is upgraded in order to give visual feedback that their abilities have changed.

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